Felidar

The Felidar appear as a uncivilized and barbaric race of humanoids to the casual observer. However, the Felidar have a proud heritage that is steeped in mysticism. Their culture places value on wisdom over strength, family over possession and camaraderie over competition. However, the more youthful of the clans are often pulled toward the instinctive need to show their strength and stamina in acts of adolescent bravado. While it is usually the males that form their small military, govern politics and attain leadership, the wealth lies in the hands of the female’s family. This bilateral decent lineage not only helps keep clans from warring but insures that both males and females can attain positions of high respect.

When the Felidar come of age, they go through a week long ritual of bounding. An infant feline is gifted to them. This is always a large cat like a lion, panther or tiger. It is said that during the ritual, the Felidar do not choose their feline, the cat chooses them. The cats are considered sacred to people and are treated with great reverence. It is the responsibility of the Felidar to look after and train their companion. Typical training lasts for two years, enough time for the animal to grow into adulthood and develop closeness with their master. When the companion has come of age, it is time for the master to take on the mantle of Felidar-kuru, or Clan Protector. For a time of no less than 3 years, the Felidar must be part of their clan’s defense forces.

Personality:
From fiery tempers to keeping a level head in the most chaotic circumstances, the Felidar’s personalities range as greatly as humans do. However, they are raised to honor family values and place needs before their own greed.

Physical Description:
The Felidar say they were created when a great tiger of legend took humanoid form and mated with an elf female. Roughly the same build as an elf, the Felidar have dark red to burgundy colored skin with turquoise striping or spotting down their neck, back, arms and legs. A very soft short hair grows over their bodies and retains the coloring of their skin. They have pointed ears and slightly larger canine teeth.

Religion:
The Felidar are monotheistic, following their deity known as Makuru. All clans will have a ceremonial fire pit in their village and routinely thank Makuru for their food and other ‘blessings’. The Felidar people look to their elders for spiritual guidance and consider the oldest among them to speak for their god.

Language:
Felidar speak a dialect of common. While it is not standard, it is easy to communicate with them using the more popular tongue.

Adventurers:
Most Felidar do not leave home until they given up the name of Felidar-kuru. Once they are no longer required to serve in their clan’s defense, they may find the life of the adventurer as a logical continuation of using their youth and companion, or they may see it as a way to improve themselves for when they are ready to take on a mate.

Felidar Racial Traits:

  • Medium: As a medium creature, a Felidar gains no special bonuses or penalties due to their size.
  • Speed: Felidar base land speed is 30 feet.
  • Darkvision: Like cats, the Felidar’s eyes reflect light at night and appear to glow. They have darkvision to 120 feet.
  • Survivalist: The Felidar make their homes in some of the most inhospitable climates and locations. The gain a +2 bonus to survival and athletics checks.
  • Feline Companion*: Every Felidar begins with a large cat as a companion.

The Felidar’s Companion*:
Every Felidar begins with a large cat from table 1 below. This animal is very similar to a druid’s animal companion and thus increases in strength and power as the Felidar does. At first level the companion has the following statistics.

Companion CR 1
Always N Large animal
Init + 3; Senses low-light vision, scent; Awareness + 5
AC 15, touch 12, flat-footed 12
(-1 size, + 3 Dex, + 3 natural)
hp 10 (1 HD)
Fort + 4, Ref + 5, Will + 1
Speed 40 ft. (8 squares); Run
Melee 1 claws + 3 (1d4+ 4) or
bite + 3 (1d6+2)
Space 10 ft; Reach 5 ft.
Base Atk + 0; Grp + 8
Abilities Str 18, Dex 17, Con 15, Int 3, Wis 12, Cha 6
Skills athletics + 6, awareness + 5, stealth + 7

The companion gains bonus HD, natural armor adjustments, strength and dexterity, bonus tricks and special abilities using the druid’s animal companion table. In addition the feline companion gains extra attacks at the same rate as their master. When the master gains a second attack, the companion may make a second claw attack or a claw and bite attack, they may do 2 claws and a bite when the master has 3 attacks and gain a rake ability of the master has 4 attacks. The cats are large enough to ride and the Felidar have a +2 racial bonus to perform ride checks upon them.

If a Felidar’s companion is slain, they may gain a new one by performing a ritual that requires one week to complete. This may also be used to replace a companion that has been released from service, though only the rarest of circumstances would convince a Felidar to do this.

Felidar

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